Circle K works to boost retention by using iPads and gamification to train front-line staff
How have employees responded?
SV: Globally, the solution has been rolled out to 85,000 Circle K associates, including over 65,000 in North America. We closely monitor how the training is received in terms of proficiency and overall experience.
Associates have responded positively to the game-based training solutions. In a survey, 85% of respondents felt 75-100% more prepared for their role after completing onboarding, and 91% preferred this training method over conventional e-learning. Employees not only complete the modules but also return to them, indicating high engagement and contributing to skill mastery.
What corporate benefits has Circle K received?
SV: The first clear benefit, especially for managing employee experience at scale, is consistency. Brand messaging and standards are delivered uniformly and measurably. We know what material is being shown and can track where knowledge gaps are closing.
This is particularly valuable for operational leaders and district managers overseeing multiple sites who may not have the opportunity for in-depth time with store managers.
Retention has been another significant benefit, especially in our U.S. market. Customer service excellence is another benefit, and standing out in the competitive talent pool is crucial. We face many options for associates in the convenience retail industry, so enhancing the employee experience puts us a step ahead in a restricted workforce.
Are there any future training plans you can discuss?
SV: We are excited to expand this program and continue rolling it out to our international sites. Given Circle K’s global scale, we need to deliver game-based learning content in-house and adapt it to address the most pressing business challenges.
Partnering with Attensi, we can create and deploy game-based learning content ourselves in real time. In the fast-paced retail environment, this capability provides us with a significant competitive advantage.